keskiviikko 14. lokakuuta 2020

Assassin's creed Syndicate

 Assassin's Creed Syndicate is an Assassin's Creed (AC) game that was released in 2015. After a long list of AC games the franchise was kind of dying down and Syndicate was said to be one of the worst ones. While this statement is kind of right, I still don't think this was a bad game. 


Story

The story was maybe one of the weak points of this game, not because it wasn't interesting but because it didn't really follow the flow of a story and for this reason felt a bit off. I feel like the story in this game had an introduction that really wasn't that long but it felt like it dragged on forever. After that was the build up to the story that seemed to start out of nowhere, and didn't really ever hit the crescendo and just kind of went straight to the conclusion. Other than that the story did have a point to it and I loved the fact that we got to explore the Victorian England and a little bit of world war 1 as well. 

The bad thing about the story is the same that has been ever since AC3 where they concluded the modern time story of Desmond Miles. After said game, the modern time stories have been random bits of whatever, not really connected to anything and might as well not be there. There has been some random references to older characters but again, nothing has come out of those references.


Gameplay

Now this was one of the better parts of this game. While the game was very much a traditional AC game, it did have something more to it. Most AC games always add a cool new gimmick and it isn't always for the best but we will touch on that later. The thing, or kind of two things that were added was the possibility to switch between two characters and both of them having their own skill trees. The way the skill trees are built basically means that you have to build the characters in a certain way, but this isn't necessarily a bad thing. Having two ways of playing the game, stealth and combat, and being able to switch between those two was very interesting, as compared to previous game where you only had one character and had to get everything built on that one character to even be viable, this change felt really nice. 

One other minor change that was kind of added was carts. Carts pulled by horses as opposed to just being able to ride horses as in previous games. Now there has been carts in some older AC games but they have mostly always moved in a certain path. In syndicate you can freely move with these carts and let me tell you, those physics are not quite right. 


Open world

The open world is pretty much the same as in every previous AC game, with the exception of the setting. The thing these worlds is what always amazes me is it doesn't matter the setting. They always manage to make it interesting and work well with the AC games. Like I already mentioned the carts don't really work physics wise but if they were fixed a bit, would be, and are a very nice gameplay tool that has been nicely worked into this world. 


Comparison to the previous one

Technically speaking the previous one would be AC unity. It was so long ago when I played this game that I don't remember much from it other that it being your everyday AC game just set in the french revolution. Syndicate is sort of better because of the features that I mentioned earlier. The problem with these AC games is that they just keep stacking features on top of features and the games keep getting buggier and buggier. This is a problem that has plagued AC games for quite some time but I think the games on themselves are still quite decent.


The review

As an AC game this is a solid entry but the amount of bugs in this and the weird construct of the story does bring it down a notch. If this game was bugless I could have given it an almost 8 but at this state the game is not quite there and the final score will be 7/10

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