sunnuntai 7. tammikuuta 2024

Assassins Creed Odyssey; fun but not an AC game

Assassin's Creed Odyssey is a game in the lengthy Assassin's Creed franchise and was released in 2018. AC Odyssey got a good reception with many people saying that it is a much better game than the previous, Assassin's Creed Origins, as if that was a difficult task to accomplish. 


In the timeline, AC Odyssey is set in ancient Greece, way before Assassin's Creed Origins happens and way before the first assassins came to be. Now you might wonder, how are we playing as an assassin if there were no assassins. The answer is simple: we are not. In AC Odyssey you play as a mercenary who travels around ancient Greece looking for her (or his) lost family and who fights on both sides in a war between Sparta and Athens. During her travels the mercenary comes across a secret order that controls pretty much everything in Greece and some old ruins. These ruins that you get to visit a few times every 10 hours of gameplay are the only real connection to the Assassin's Creed story-line which they don't really progress in any meaningful way. So it is safe to say that when it comes to Assassin's Creed and the story of the Assassins, Odyssey is more like a spin-off rather than a proper installment of the series. 


And yet the game is actually so much better than Origins. Whereas Origins was a poor combination of a generic Ubisoft open world game and an Assassin's Creed game, Odyssey has completely abandoned the Assassin's Creed part of the game and what we are left is yet another Ubisoft game following the same open world format. Now this doesn't make it a bad game, on the contrary, as a game AC Odyssey is pretty good. It uses a working formula and it shows, if you are looking for another open world adventure, this might be the game for you but if you are looking for an Assassin's Creed game, there is nothing here for you. As mentioned before the only mentions to Assassin's Creed are in the name and the fact that you can explore a few precursor ruins. 


Now at the risk of contradicting myself, you do get to play as a modern day Assassin called Leila. Yes the same Leila that was introduced in Origins. The good thing is that they have kept with the same modern day character and hopefully they can turn it into something as great as we had in the early AC games. However, so far there is next to no story, no progression nothing new that Odyssey really offers on that front. So yes, that is another mention to the Assassins, but not a significant one as it really offers no progression to any direction. 


Back to ancient Greece, if the game is actually pretty good what makes it so good? Well what makes any open world adventure good? Personally I would say that it's the freedom to do anything anywhere in the world and travel across the huge map completely freely. AC Odyssey doesn't accomplish this in the best way possible as you can only travel freely after you are max level and that would only happen after 70+ hours of gaming. The good thing is that even the lower level areas are so large that you won't run out of places to explore anytime soon. The funny thing is that not only for an Assassin's creed game, but also for an Ubisoft open world game, locking areas behind dozens of hours of grind is not a good thing. Some other Ubisoft games do have this mechanic but it still doesn't make it a good thing. It's just a lazy way of locking areas out of the reach of the player for the time being. 


And Unfortunately higher level areas aren't the only thing thing locked behind a level requirement, the actual story is too. Well not completely locked but you won't be able to complete them if you are too many levels behind. There are three main stories in the game and all of them are restricted behind hours of grinding and leveling. And isn't that just what every story driven game needs? An hour of mindless grind between every story mission so that you have no chance of fluidly following the story from beginning to the end. This means that to finish the main main story of the game that is probably not much longer than 10 hours in total, it will take you at least 50 hours of grind in between. But the reward is well worth it [spoiler alert]. The magnificent climax of the game, after fighting in a war that's torn the Greek world apart and after uncovering the dealings of a secret cult, you get to have dinner with your family. Yes, the main main story ends in you having dinner with your family. There is no real resolution to anything that is going on in the world, just dinner. Now of course there are two other main stories, but what do those matter? This was supposed to be the main main story.

[spoilers end]

Well as it turns out after you complete the main main story you still need to finish the other two main stories to get a satisfying end to the game. The other two main stories that are quite closely intertwined with the main main story and wouldn't really makes sense without the others. Then why not just have them all be a part of the one same story and have a satisfying story from start to finish and let players play that story at their own pace, because that's something that would make sense, right? But I guess that would just make a too short of game and make people feel like they aren't getting enough hours out of the game, but who knows really. 


In conclusion: if you want GTA ancient Greece where you can just fuck around and grind for dozens for hours and occasionally do some quests to strangers then this is the game for you. If you want an Assassin's Creed game, or a story driven game where you can blast through an interesting story and then move on to the next game, stay away from this one. It's a generic Ubisoft open world bash that I would rate much higher if it didn't have "Assassin's Creed" in the title because now I just feel like I've been tricked and thus I will only give it a 5/10

sunnuntai 9. heinäkuuta 2023

Just Cause 4: oh how the mighty have fallen

Just Cause 4 is an open-world action shooter that was released in 2018 with mediocre reviews. Just Cause 4 (JC4) is the fourth installment of the franchise which realistically peaked with Just Cause 2 in 2010. 


The game takes place on yet another island where Rico has to overthrow the dictator of that small island nation, and just like in the other ones, said dictator has some sort of weapon of mass destruction that needs to be dealt with. In JC4 that weapon is a device that controls weather and the real aim of the game is to destroy said weapon and after that get rid of the dictator. There are also some mentions of Rico's father who apparently helped build that weather controlling device. And that in all its simplicity is the story. There is very little of note about the story other that what was said as there is very little content in the game to begin with. 

How the game actually progresses is not any better. To destroy the weather controlling device, called Illapa, the player needs to destroy 3 different cores that the device has that control different aspects of the weather like wind, rain etc. And to get access to those 3 different core you need to clear different zones. The entire map is divided to 30+ zones that need to be cleared to gain access to the weather cores in the middle of those areas. Each zone has a different mission to complete to gain control of said zone. The problem with that is that there is only ~5 different types of missions so what you end up doing is the same missions over and over again just in different locations. The cores itself have their specific missions to destroy them and some setup beforehand but that is very little to distract from the tedious grind that taking over the island is. 

And that is not even the worst part, as the game is so simplistic, it doesn't take forever to grind through it. The main issue is that the game feels like the developers actually removed a lot of features compared to the previous games. Just Cause 3 had so many interesting and cool gadgets compared to Just Cause 2 but those have pretty much been taken away except for the wingsuit. The shooting mechanics in the game feels very bare bones just like the rest of the game. 


All in all Just cause 4 just feels like the devs just needed to make something and they rushed this featureless product out ASAP, or what this really is is just a demo for how the Just Cause mobile will work since it felt a lot more like a mobile game than a proper game and for that reason it will only get a 4/10

sunnuntai 2. heinäkuuta 2023

Kingdom Come: Deliverance; a diamond but not perfectly polished

Kingdom come deliverance is and Action-Adventure RPG. It was released in 2018 and it had quite good reception even though people were saying that it was riddled with bugs. Personally I didn't encounter any actual bugs but I do agree with the fact that this is an amazing game. 

The overarching story of Kingdom Come seems like a bit of a basic one, with the main motivation of the main character being revenge. You play the role of Henry, the blacksmiths son who lives a simple life but yearns for adventure and soon gets what he wan'ts but no in a way that anyone would want. The village you are from gets attacked and your parents get killed and you want to avenge them. The story does evolve from simple revenge to helping save the country from a foreign invasion, which again is nothing new but it does help with the evolution of Henry's talents as they are the best aspect of the game. Even tho the story has some, more or less, unsurprising twists, it is well built to evolve Henry from a simple townsfolk to a proper knight. 

And that is arguably the best part of the game. How brilliantly the increase in different skills is executed. In Kingdom Come when you level a skill it doesn't just give you a slightly higher number, although that is also a part of it, it actually makes Henry better at it. The best explanation of this is how combat becomes more complex. In the early game Henry knows how to swing his sword and that's about it but as the fighting skills increases he actually learns how to block, how to parry, how to do different combos to break the enemy, and those become easier to execute as you level up and also when you as a player learn to use them properly. 

Another great example of leveling skills is alchemy. Alchemy in the game is somewhat complex as you have to make sure you use all the correct ingredients down to the base, you need to add them all in the correct order and make sure you warm and cool the potion the right amount which can be quite difficult for a first timer. With this skill again you become better at it as a player and it is easier to create potions, but also as Henry levels up in alchemy, it is easier for him to succeed in creating a potion as even if you make a small unnoticeable mistake, the craft will still succeed compared to if you did that same mistake at lower levels. 

A great example of how alchemy level affects potions and how the outcome of quests can change based on it. There is one quest where you find a village that has been struck by disease and you need to find a cure for it. After some searching you are able to find out what is wrong with the villagers, what kind of cure they need and the recipe for it. At this point you can either try to convince an actual alchemist to craft the potion or craft it yourself. If you craft it yourself there is the possibility of the potion being botched. And when you botch the potion like I did, the game does not tell you "quest failed" or anything like that, what it does is go on as nothing had happened. You can bring the potion to the villagers, they drink it and seem to have been cured. Much later on you will find out that even though the villagers did seem to get better, in the end the potion did now work and they pretty much all died. A sad ending for the village but interesting to see how my actions actually affect the world around me as a I succeed or screw up certain parts. 

Unfortunately, even though the best part about the game are the skills and the combat and how it works, it's not all roses. There were plenty of talk at the launch of the game of buggy it was. Even tho I did not encounter any bugs, I did have a feeling that the game could have been more polished. The combat, even tho fantastic, did sometimes leave me wondering why did I die? It could be that it is just one of the consequences of building a more complex combat system, that it doesn't always work quite as it should. But that leaves a question if such combat system should then be built at all. In this case I believe the answer is yes but it can be very hit or miss. While in this game the combat system was one of the reasons of its success, one could argue that had it been slightly more off, or slightly more buggier it could have broken the game instead. This time it worked but might not be a risk worth taking every time. 

For this game, I need to mention the DLC as well. It is not often that I buy DLC for this type of game but since I got the game for free from Epic and the DLC was one that I really wanted to see in the game I had to buy it. Most of the DLC's seem to be just a separate short story lines that you play as different characters, but the one I was most excited about was building your own village. I read a lot about people complaining that the DLC was boring as they could just purchase everything straight up so it didn't offer much but I did not have the same experience. It could be that those people bought and played that DLC much after completing the main game whereas I bought it when I was still in the middle stages of the game. Perhaps for that reason I had to actually manage the village and make sure everything was going smoothly. The DLC itself was amazing. At one point of the stage you clear an old abandoned village that has been taken over by bandits. After that you are given the opportunity to restore it to what it once was. You need to make sure that the town is making enough money and resources to support itself. You need to go around the region hiring experts like blacksmiths or traders to you village and provide them with the proper tools for the job. And even tho all of that is amazing to play and see the town grow it had one major issue. You could not building all of the buildings. Now I would understand it if you had the option of building hundreds of buildings but that is not the case. A few of the buildings had a choice like building a butchery or bakery. Why can't I build both? Who knows. 


All in all the game was a fantastic play but could have used with some more polishing and patching. Next time I would also like to see a town building or a base of operations be part of the main game. Overall scoring for this game (not counting the DLC) will be almsot a perfect 9/10

sunnuntai 25. kesäkuuta 2023

Grand Theft Auto Episodes from Liberty City: why didn't I play these earlier???

Grand Theft Auto: Episodes from Liberty City is an open world shooter/adventure, I mean we all know what GTA games are like right? Episodes from Liberty City is basically two different Standalone DLC's for GTA IV and was originally released in 2009. 


And it took me over a decade to get to them. In my defense I wanted to play GTA IV first before getting to the expansions and I had to start over so many times because of losing my saves, thanks to changing PC's and windows live getting removed and whatnot. But in the end, I finally managed to play both of them. (You can find my review of the main game on this blog as well that I posted a few years back.) And thank god I did. The main game was good, a bit dated but good and this was just more of that good, if not even a bit better as it ties in beautifully to the main game.

Episodes from Liberty City is basically two different stories that run simultaneously to the main game in the same city with a few interactions and that is the beauty of it.  If you are afraid of spoilers to over a decade old game, they are coming now. A large portion of GTA IV is about dealing with stolen diamonds and the different factions that want to either own, buy or sell them. In these new episodes we learn even more about them, where they originated from and about the different factions wanting to get a piece of the pie and the best part, play as members of them. Of course the episodes aren't completely about the diamonds as these people that you get play as do have lives too but the diamonds are a big focus. The crescendo of the diamonds saga and the tie-ins between the games is the mission Museum Piece where Niko Bellic want's to sell the diamonds. He does so with a Biker friends of his and is ambushed by a person from a window who wants to steal them. The biker and the person in the window are both the playable characters in these new episodes, all three 'games' meeting in one mission where you get to play as almost all the parties involved just in different playthroughs. End of spoilers.

This is something that is not really made these days anymore and I wish more studios did. Now I'm not really a proponent of DLC's but when they are done like this I just can't stop screaming for more. Of course making DLC that is actually good is not always easy, but actually putting some effort into them goes a long way. These days it feels like there isn't even any proper DLC being made and it's just all just micro transactions, skins and expensive fluff instead. Of course stand-alone DLC has never been a big name in the video game industry and it is absolutely understandable but it is also a shame that DLC disguised as a full game is no longer a thing. DLC's were also not very popular when they were first being introduced to games but after enough good ones, they are something that have been normalized. So in a way you could say that Episodes from Liberty City was a product of its time and one we will probably never see again, unfortunately. 

The game itself plays very well. It had slightly more noticeable bugs than the main game. It is of course possible that these bugs were in the main game as well and has been patched, they just forgot to apply those patches to this one, hard to say. If you did enjoy the main game, you will enjoy these episodes as well, the core gameplay is basically the same as the main game, the only thing that really changes is the thing that Rockstar does best, the stories. 


TL;DR It's basically the same game as GTA IV. The originaly story is expanded with the help of 2 new playable characters. These new stories or Episodes tie in so nicely to the original game and just because I want to see more DLC like this I'm going to give this one a whopping 9/10

sunnuntai 18. kesäkuuta 2023

Quantum Brake: Good, but short

Quantum break is a single player action adventure game made by Remedy and was released in 2016. As far as I know it wasn't a smash hit like Alan Wake but it still had a pretty good reception and pretty good is what I would call it as well. 


Quantum Break is not a long game, in fact I would go as far as saying that it is not a full game. It took me all of 8 hours to complete the game and based on howlongtobeat you could 100% it by running through it a second time. This gives the game that launched with $60 price tag a whopping 16-20 hours of play time based on how fast you can clear the game and that is not a lot. Similar triple A games usually have a lot more content to keep you busy or much better replayability. And of course if we are talking about pure price per game time ratio there are so many indie games that offer much more for a much less. So purely based on $/h ratio Quantum Break is one of the worst ones out there but this is not to say that it is bad game. 

The story of the game, for example, is very interesting. For a nerd like myself, a story that tries to explain time travel and the issues that come with it is definitely interesting. At this point I am going to have to issue a mild spoiler alert. The approach that quantum break takes with time travel is not necessarily a new one, only the technology that enables it is. The technology that is used is a massive device circular device with a tunnel that let's you walk around it in circles. One direction to go back in time and the other direction to go forwards in time, but only into places in time where the device has been used before or will be used, so travelling to late 1800's to kill baby Hitler is not possible. There are several different approaches to time travel and Quantum Brake explores the quite known version of: whatever was, will be, and going back in time will not change anything as it has already happened. This approach definitely makes sense as the story is all about the big baddie trying to change course of history the player trying to stop them. End of spoilers. So the story of the game is not long, but definitely intereting.

They also did try to increase the replayability of the game by adding different choices to the story to create a different ending. There are several major points in the game where a decision needs to be made that takes the story into a different direction that is followed by a cut-scene of how that decision changes the story. Those choices also affect the game and how it plays throughout the next chapter and by doing a little experiment, it looks like that is the only thing that it changes. I tried choosing different choices in one of the cut-scenes and it looks like they start differently, but the end result is the same. Meaning that the game has an illusion of choice to make you play it again but the result will be the same. Now I will say that this might have been a planned feature that they never managed to implement but then they should have removed it completely. Just giving the illusion in the hopes of stretching the playtime is not a good thing. It will only make the players grow bored of running the same stuff again instead of ending in a high after finishing the game. 

And as the game is so short, it feels more like a tech demo than it does a fully fledged game. It does have some very interesting mechanics that I've not really seen in other games. I'm not saying they are revolutionary or even something completely new but nevertheless they are things that are not commonplace in video games, even 5 years later. One of the more annoying features was how the enemies avoided getting headshot. In single-player shooters like these I usually just run through levels by only using the pistols and headshotting everything as I don't have the hurry of will they headshot me first and I can just take my time aiming. This was not possible in Quantum Break. Every time I tried to aim at an NPC's head, they would lean to one side and then the other whenever I tried to aim at their head. This was a very interesting way of stopping me from doing what I always do, which was annoying but at the same time made the game a bit more challenging which I didn't mind too much. The other interesting feature was how Time worked through levels and how it changed them. It's really nothing new but still interesting to see. How time being stopped and then jerking back into flowing changed levels and how it affected the enemy troops.


TL;DR So overall the game was not very long, but still an interesting play. The story and the game mechanics are very interesting but nothing revolutionary and once you are done with the game I really don't see a reason to return to it. If you can pick the game up from a sale for like $15 or less, definitely do so, otherwise maybe just skip it. Just as a game though I would give it a rating of good, 7/10

tiistai 26. lokakuuta 2021

The Outer Worlds

 You may have noticed that my recent blogs have been quite short. This is due to the fact that I got really lazy and I have not written those blogs as I finished the games, rather it has been months in between so the games were not in fresh memory as I wrote the blogs. I will try to get less lazy, starting now, and will be writing this blog just after I finished the game. This would also be the first one that I am actually rewriting before publishing since I felt like the first version wasn't good enough.


The Outer Worlds is an open world adventure RPG that was released in 2019 by obsidian entertainment, the same people that made Fallout: New Vegas. The Outer Worlds had a pretty good reception but also some bugs that people weren't too happy about. This is a game that I have been waiting for a very long time since I really liked Fallout new vegas and have been wanting for a bit more modern version of that game. I've been waiting for a good deal on this game, a deal that still hasn't arrived but the deal on Xbox game pass during E3 is something that I did manage to grab for myself and I played the game through that. I did experience quite a few crashes when launching the game but I believe this is mostly due to the Xbox app not being very good and causing those crashes. 


The Game

The game gave me an almost nostalgic feeling. It had pretty much everything that the fallout games used to have. Open world for looting and fighting. Interesting skill system for leveling. bunch of different dialogue options based on skills and more. Only thing lacking in the game was the amount of playable content, something that I will most likely never get through game pass, so unless some time in there future there is a good deal on a GOTY edition that includes all the DLC, all that can be said about this game is that it is very good but awfully lacking in the amount of content. But enough for now about what's not in the game, lets look at the actual game then. 

The skill system in the game is interesting and something that I haven't seen before. This doesn't mean that it has never been done before, it just means that I've never come across a skill tree like this. So basically there are different categories for skills, like social or weapons, and those categories have 3 skills under them. Leveling them up works so that you first level the category, until two of the skills reach 50 and then you level the skills separately. This is an interesting way to make sure that most skills would at least have some sort of foundation and after that if you really want to focus on a certain skill you really have to spend some points on them. Like I said, interesting system, and it seems to work quite well, but I'm not sure if I like it or not. 

The weapons system is also fun and engaging. There are different weapon types, like handguns or long guns, which have their own skills. There are also three different ammo types for different guns but it seemed a bit random as of which ammo goes to which type of gun. I stacked up a lot on ammo but never really had a point after midway through the game where any of my ammo would fall under 1000. This could also just be because of me trying to get through everything without fighting but more on that later. The game also includes different damage types for weapons. The most common one of them is of course physical damage as most guns just shoot bullets and most melee weapons are just swords and such. To me the damage types didn't always make that much sense and I spent almost the entire game trying to learn which type of damage is good against which type of enemy. It was also interesting to see how long it took for me to naturally find a gun that had corrosion damage type, especially when I had to fight mantisaurs from almost the beginning of game, the enemy type that only really takes damage from corrosion weapons. Later on in the game I did find out that it would have been possible a lot earlier for me to modify a gun to have corrosion damage. Modifying gear and weapons was one of  those things that I didn't do much since I was hoping to get a really good gun before I started modifying them, and almost completed the game before even touching the modifying stations. 

There is also an ability that you can use that would slow down time for a short period. This ability was quite similar to VATS in fallout, although I didn't use it much. The combat was easy enough without the need to slow down time. Other things included in the game that I didn't really use were consumables that would boost different stats. Only consumable that I ended up using was the healing one. Science weapons seemed to be a big part of the game as well, but I didn't really touch them. I tried one of them as I received it but it seemed very underwhelming so I didn't even look up the effects of other science weapons that I found. Another problem with even trying to figure out the science weapons was, like I mentioned, that the game was over before I really even started to get the hang of it. 

Most of the game ran quite well though. Some areas included a lot more combat, while other areas where mostly just talking my way through. In fact a big part of the game was just using social skills to get out of trouble. Maybe this is partly my fault since that was the play style that I was trying to skill my dude up for, but even still I was hoping that there would have been a lot more fighting in the game, even if I did use all the dialogue options possible to get out of trouble. Maybe this is also speaks partly to the shortness of the game, since straight  from the beginning you can have high enough skills to speak your way through almost anything. If I ever do play this game again. I might have to roll a dumb brute who will smash first and ask questions later, because at the end, once you got the hang of it, the combat was really fun. 


The Story

The main story of the game is a very interesting one. (spoiler alert) A mad looking scientist has rescued you from an abandoned colony ship where you have been sleeping in a pod for like almost a hundred years or so. You wake up in a new colony for man called Halcyon which is completely ruled by something called the Board. Halcyon is run like a capitalist dystopia where bureaucracy runs wild, people work all day and earn barely enough to survive and the elite who own most of the wealth have their own gated community where they can just do nothing all day. The point of the story is to work either with the scientist and try to free Halcyon or work for the Board and keep suppressing the population even if that means that they will die out due to mismanagement. (end of spoilers)

The main story of the game is really short, only like a few missions long. The entire game is quite short since completing almost all of the side missions that I could find only took me 19 hours or so. For a 60€ game that is not a very good deal. Thank god I didn't pay that much for it. And even though the story was very interesting it does not an excuse for how short it was. There is also the possibility of replaying the game since there are some decisions you can make throughout the game, so maybe playing it twice, each time with a different focus but even then it's not that good of a deal.


The World

Another beautiful part of the game is its world and the environment. Even if the colony of Halcyon is still quite young, it has already got different populated planets, each with their own purpose and culture. Each planet has its unique monsters and wildlife, its unique strengths and problems to be solved. It is absolutely wonderful to travel between the worlds, or it would be if each place had enough content.

I know, I know, here I go again complaining about the shortness of the game, but this problem is a little bit of its own, and also very much tied to the shortness of the game. Each one of these planets have their own areas. Areas that are completely separated from each other. This is a huge part that makes the game feel even shorter than it is. The different areas are so small that you can explore a whole area in a very short amount of time and it would be nice if it wasn't like that. It would be much better if the planets that have different areas would be connected, to make the world feel bigger, and this way it would have made the game longer as well. Maybe by only making me walk longer distances, and as crazy as it might sound that was something that I was missing a bit in this game. Towns were so close to each other that there wasn't enough wilderness to explore and I really would have liked to explore more of the wilderness because that part was a lot of fun and it was very exciting. 

But the world was a wonderful place. After this first game the world is also going to change a lot and I wish that in the second game that seems to be on its way, we can have much bigger areas to explore in a Halcyon that would hopefully be much more developed. 


TL;DR

I truly enjoyed the game a lot and it had a lot of potential to being a straight 10 but for this amount of actual content for a game that costs 60€ I just can't give it that high of a score, not even close. So even if this was a great game, it was so lacking in content that it will only receive an 8/10

keskiviikko 6. lokakuuta 2021

Superliminal

 Here is another short blog, not because I got lazy, I'm writing this mere hours after finishing the game, but because the game was really short I finished it in 97 minutes and one of my steam friends has an achievement for finishing it in under an hour.


Superliminal is a game that was released in 2019 and as far as I know it got a pretty good reception and I understand why, it was a good game


The Game

Superliminal is a very simple puzzle game. You manipulate your surroundings, mainly different objects, by changing the perspective. If an item looks big, it is big and vice versa. I've played one other game like this, I believe it was just called perspective or something like that. It was game that you had to download from some random website so it might not be easy to find. This makes for a very interesting puzzle game, the problem was that there was not a lot of it. Different kinds of puzzles run out very quickly and most of the game is about it's story rather than the puzzles. And the story is good, but I wish there was more to actually do or figure out. 


The Story

The story of the game is very interesting. Mainly the point is that you are in some sort of sleep simulation and are trying to change your perspective in life. I'm not going to go too much into it but the story is very good and worth playing, there is even a little life lesson at the end of the game.

The game and the story overall is very portal like. You are first playing through constructed levels and soon you go off the path you are meant to go through and find yourself behind the scenes so to speak. Only thing is that those constructed levels are very few. This makes sense for the story overall but like I mentioned before, I wish there was more of the game and that would have been a perfect spot to elongate the game, by making more of those early levels that are more focused on the puzzles.


TL;DR

Overall the game was a lot of fun but it was way way way too short. There is some sort of speedrun mode as well, I believe, but I don't see much sense in that since this game is mainly about puzzles and story, both of which lose their replayability after the first go. For this reason I can only give this game 7/10